Hey, I'm aph.
I build cool things.

Developer from the United States crafting full-stack applications, game modifications, algorithmic trading systems, and AI-powered tools that solve real problems.

What I've Built

🏢

HCM Software Solutions

Founder/Lead Developer

Jul 2022 – Apr 2024

JavaGradleNodeJSNPMmySQLGit

Built a team of developers to create runtime modifications for online games, automating tedious in-game tasks

Licensed software to 600+ users, bringing in over $25,000 in revenue

Created bulletproof security infrastructure to protect user data and prevent unauthorized access

Conducted deep market research and executed targeted advertising campaigns, resulting in a 300% increase in sales

Reached over 1,500,000 impressions through growth campaigns and managed a community of 5,000+ active users

📈

Bazaar Trader

Aug 2023 – Jan 2025

JavaGradleGit

Created a program to algorithmically trade on an in-game commodities market, making serious profits

Implemented item-level evaluation to rank trade opportunities based on dynamic pricing and market conditions

Developed extensive analytics system to continuously monitor and improve trading strategies, mitigating risks

🎮

Arcane Islands

Jul 2023 – Sep 2024

NextJSNodeJSNPMmySQLJSX/HTMLTailwindGit

Led team of 5 to develop full stack browser game, running natively in modern web browsers

Designed game mechanics including player movement, an interactive map, projectile combat systems, and more

Implemented game state management to handle errors from interruptions, ensuring a smooth player experience

Implemented an effective anti-cheat solution, validating actions from the server side

Learned and implemented technologies such as reverse proxying, load balancing, and email verification

🧩

Puzzle Solver

Mar 2022 – Jan 2023

JavaOpenGLLWJGLGradleGit

Worked with team to develop a modification to automate solving complex puzzles in an online game (500+ users)

Implemented heuristics such as decision trees to determine the best actions for optimal puzzle progression

Simulated optimal keystrokes and mouse movements, making it indistinguishable from user input